Wednesday, October 21, 2009

Bio-Diversity Ideas - Micro-organism's

This was my second idea for a 3D stamp, I expanded on the idea of blood cell's and though of doing micro-organism's or living beings in a miniscule world, I started this of following on from a lesson learnt in class to create "abstract" materials like this :-

This was done quickly buy creating a geo-sphere, changing the settings to a managable size and then extruding "buy polygon" outwords, I then added a "noise" modifier to create a less perfect sphere and "nurms", I then added the "supersmooth" modifier to smooth the edges with 3 iterons, I then made a material with a greyish-black shade and added this to the sphere.


I expanded on this buy looking into micro-cell's this is what I came up with :-










This was my first version of my micro-cell, this was done using a simlar technique but changeing he material used, this effect allows for a very relastic view of micro-organism cell's shown below:-
Here you can see a close up of my micro-cell and can see the realistic look it has.







Once i had perfected this I started experimenting with cloning and rotating an came up with these "Mountains" of cell's, This was achieved buy cloning a single "cell" and placing it around the first cell, I then rotated a few and managed to create weird looking "mountain" or "bump" of cell's I did those for both cell types



Once I had done this I decided to expand even further and attempt to create a micro-scopic creature, this was fairly easy and took me around 30mins to complete, Here is my final model and the model I will be using for my 3D stamp:-


This is my final model, I named it "micro-organism animal" the concept is a tiny living animal living on a tiny world, this follow the theme of blood cell's and a "Small World" The steps I took to create this were (briefly) as follow's:-
.Create a cylinder a modify to deisred size
.Using bend tool, manipulate into a more realistic shape for a body
.Next using the inset tool, select the line of polygon's along the "Spine" of the creature and extrude to desired height
.Do the same to the front-top polygons to give the image of "eyes" or "sensors"
.Once these have been done select the front cylinder plate and select the "Inset" tool, the select the "move" tool and more forward to a reasanble size coming to a narrower point.
With the same plate slected, inset again at a smaller scale and selecting move, drag the polygon back into its self, repeat this process twice, then with the third inset drag it forwards to create the "funnel" at the front then repeat again back into this "funnel"
.Do the same again at the back on the cylinder to create the "spike" or "tail" but make sure u drag this to a sharp point (once "supersmoothed" this comes out as shown below)
.To create the legs was very simple, buy creating a skinny cylinder and just click and dragging to the desired position this gave the "Animal" the means to walk, this was repated 6 times on each side.
.Apply the supersmooth modifier and there ya go =)
AJ
Here is the back view of the "Animal" here you can see the "spike" or "tail" in more detail

After creating my animal I added the cell mountains into the picture, also buy using a simple plain allowed for a better enviroment using the same materials for the Microscopic World.

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