This is my final 2nd choice for a stamp for 3DSMAX I decided to go for a bigger animal then a crab and chose a walrus, this was very simple to make.
To begin with I started with a cylinder and soft selected and extruded to get the main body of the walrus, I then added a material which was from a picture of the internet and used that as diffuse map, i added a bump map - noise to get a better skin texture , I also converted it from a standard material to top and bottom to give the walrus a "mane" I also added two slits were the eyes would go.
The flippers were created buy extruding polygon's at the back and side of the body and different angles and adding a small bend modifier to each one, Turbosmooth applied and got the final picture.
Here is the body of the walrus with the skin texture added:-
For the walrus's eyes I created another two sphere's to fill the slits on the walrus's head, and applied the same material used before, I then created the eye ball buy created a black sphere with a smaller white sphere in the middle of it, I applied a raytrace o each one and fiddled with the specular leval to give them a small shine.
Here is my walrus's eyeball:-
After the eyes were complete I then had to create the tusk, this was simply done buy creating a cone and making it smaller on one end then the other, I then applied a bend modifier to created a tusk that bent round the front of the body, Then I added another image of the internet of ivory added a bump modifier and cloned it to create two tusk's, these were then placed onto the walrus.
For the scenery iI created it the excactly the same way I did for the crab, so for information on this scroll down to the crab blog post, the only difference was I used more lights, and different jpeg image for the background cloud's, for the cliff in the background I applied a block that had been modified buy soft selection to give it a more coastal cliff look.
Thanks for reading.
AJ
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