Friday, December 4, 2009

FINAL STAMPS


First stamp was a walrus sitting on a rock.

Second stamp was of a micro-organism world.

Third stamp was a crab in water near a coast.

Wednesday, December 2, 2009

Micro-Organism - Re-Vamped xD

This is my 3rd and final 3D stamp idea, if you have seen my older post you may see a similarity, but with this one I decided to use my new skill's to further improve on my older post's and
created this:-
Using the same material but changing it to make it look slightly darker I achived the image shown above, to get the micro organism sphere shape's doing excacly the same as my older post's used a geo-sphere then extruded different polygon's to get the "tentacles"
I aimed for the scene of the micro-organism's bouncing down the hill, which after a while I achieved, to get the hill I simply selected a large portain of the plane and using soft selection and moved it upwards, I then applied a larger version of the material used on the sphere's to the plane to make the comparisan more notciable.
I did also mess around with colour's but after asking a few people they all agreed that the negative affect has the best impact.
For extra info read my older post on the micro-organism's
Thanks for Reading
AJ

Walrus



This is my final 2nd choice for a stamp for 3DSMAX I decided to go for a bigger animal then a crab and chose a walrus, this was very simple to make.


To begin with I started with a cylinder and soft selected and extruded to get the main body of the walrus, I then added a material which was from a picture of the internet and used that as diffuse map, i added a bump map - noise to get a better skin texture , I also converted it from a standard material to top and bottom to give the walrus a "mane" I also added two slits were the eyes would go.



The flippers were created buy extruding polygon's at the back and side of the body and different angles and adding a small bend modifier to each one, Turbosmooth applied and got the final picture.


Here is the body of the walrus with the skin texture added:-






For the walrus's eyes I created another two sphere's to fill the slits on the walrus's head, and applied the same material used before, I then created the eye ball buy created a black sphere with a smaller white sphere in the middle of it, I applied a raytrace o each one and fiddled with the specular leval to give them a small shine.


Here is my walrus's eyeball:-



After the eyes were complete I then had to create the tusk, this was simply done buy creating a cone and making it smaller on one end then the other, I then applied a bend modifier to created a tusk that bent round the front of the body, Then I added another image of the internet of ivory added a bump modifier and cloned it to create two tusk's, these were then placed onto the walrus.


These are the tusk's:-

For the scenery iI created it the excactly the same way I did for the crab, so for information on this scroll down to the crab blog post, the only difference was I used more lights, and different jpeg image for the background cloud's, for the cliff in the background I applied a block that had been modified buy soft selection to give it a more coastal cliff look.
Thanks for reading.
AJ


















Wednesday, November 18, 2009

Final 3D Stamp

So I finaly finished my 3D stamp of my Crab, this took me around 8 hours over 2 days (just for the crab) and about 2 hours to sort out the scenery, here is a render of the final outcome.

This render shows my crab standing in a shallow area of water on the edge of a sandy hill.







Now a breif step buy step of how I got the scenery and how the crab came to be.

I will begin with how I created the scenerey.
I started buy created a Plane 1000x1000









I then had to make my landscape so buy selecting soft selection I selected the vertex's and began moving things around untill I was happy with the shape, I then turbosmoothed, I then made the land look more realistic buy adding a "Map Scaler Binding" modifier, this allowed me to select the sides of the lands and move them in and out to make a more random natural scene, here is a render of my landscape.
Next I had to add material to the landscape I done this buy chooseing two pictures off the internet, one being grass the other of sand, I had an image in mind of creating a hillish scne with a sandy shoreline.
Using the "TOP/BOTTOM" Map created the material, this was done buy setting "Blend" to 5 and "Position" to 98, For the top material I added the grass picture to the diffuse map and the bottom material added the sand to the diffuse map, I then applied this to the landscape and this render shows my final choice after a little tweaking.


As you can see the land protudes from the lowest area of the plane where there needs to be water, so my next course of action was to create water, I did this buy creating a second plane and putting it just above the lowest point around the edges of the riased bits, I then turned this completly black, turned the shader to "blinn" and then changed the Specular leval to 0 and Glossiness to 10 and left soften as 0.1, I then ch anged the Self-Illumination to 0 and Opacity to 100, after i did this I added two map's, The first being BUMP-"NOISE" to give the water texture and the second map was REFLECT - "FLAT MIRROR" this would reflect the sky scenery which gives the water a realistc look, the sky scenerey was another picture found on the internet and put onto another plane which then was rotated 90 degree's and placed behind my landscape.
After a bit of tweaking my render finaly turned out at I had hoped and this is what I got.
I was now happy with my scenery and was ready to make a start on my crab.

For the crab I started with a simple box and change it to an Editable Polygon, then selcting the vertex's and soft solection I moved it around to get my desired shape, I then turbosmoothed and renderd to make sure it was the right shape,
this was the first render of my crab, I then did the same for the bottom half of the crab to create the body, they both had bend modifiers added to them and the bottom half had a small area extruded upwards to seal the back of the crab.

I then put these two parts together and began on the leg's, these were very simple and same as my bug idea, using sphere's and cylinders to create crab like leg's these were bent moved and extruded to make a more realistic group of leg's, Then at the end of the legs I had to add the "feet" these are simply spikes crabs use to move along land, this was done buy creating a seperate cone and bending to make a more natural look, after I done the main legs I had to do the two back legs of my crab, these would be the legs the crab would primarily use to propell itself through water, these were created the same way as the normal leg's but also had two smal "flippers" at the back, these were created using a cone that was then (using the bend modifer) bent on the Y axis to get the flat look. here is my render of the leg's.


After I was happy with my leg's it was time to create the "Teeth" and claw's for the crab, these were quite easy to make, the claws consited of 3 cylinder's to make up the main arm that were soft selected to create a bumpy look, then I added 2 seperate "Pincer's" to each arm using cones which were bent into shape.

The "Teeth" were created simply buy creating a box and extruding out at a 40 degree angle, Turbo smooth was added to these and once happy was ready to make the eyes, which were simple 2 Sphere cut in half.

here are the renders of the claw's, teeth and eyes.

After each part was made I had to assemble the Crab, this was simply time consuming moving each part into place, once I was happy with the crab It was time for material's for the main body, legs claws and teeth I found a picture on the internet and used that alongside a UVW Map moved it into a nice position, and finaly for the eye's I use s jet black colour with a red tint specular to create the colour of the crab's eye's.
Here is the final render of my crab



Thanks for Reading

AJ









Wednesday, November 4, 2009

SWOT ANAYLSIS

Strength:-

Good use of materials
basic shapes
intermediate shapes
the use of planes
use of different types of map's
basic tool's
intermediate Tool's
light's
Camra's

Weakness:-

Still alot to learn
Advanced tool's
advanced shape's
advanced material's

Oppurtunities:-

To learn more advanced methods of 3D SMAX
further advancement of known skill's

Threats:-

Not understanding more advanced methods

Monday, October 26, 2009

Mountain Scene

This was a tuturial on how to make mountain materials, I then expanded on it using lights and a new tool "camra" to create this...
This took some time and notes from a couple different tuturals about mapping got me the material and once had that was just a case of moving lights around, using a camra to find a good focus point and then changing the render background to show a cloudy scene with a bit of fog in the fore & background

this took around an hour :)

Friday, October 23, 2009

Third 3D stamp idea - Leaf Bug

For my final 3D stamp idea I decided to create a bug, this came to me in the middle of another class and when I got home I got straight on it, my inintial idea was to make a fly but changed that quite early on.

The first thing I done was make three geo-sphere's centre then at X=0 Y=0 Z=0, I then made the second sphere smaller the the first and again the third sphere smaller again, this gave me a simple shape, I also lowerd to segmant to 16 and will explain why later.

I did a quick render of this and was happy with the results.

Next I created the legs for my bugs, as I have no experiance in the Bone tool I used an easier option buy using small sphere's as joints then using cones as the leg's after, a bit of tweaking and I got them in the right place, I made four legs all together.

Once I had finished with the leg's I started with the materials, the first material I made was for my leg's This was created buy using Raytrace and the shading turned to Phong, I then changed the colour to a light brown using diffuse, I then went onto add map's I used these maps:-

.Diffusion - Splat
.Bump - Smoke
.Displacement - Noise

Using these maps and fiddleling with the setting's I got my desired shape I finaly added the bump selection with the smoke map to get a more random material, This was added to the legs, I used the same material for the plane surface but changed the colour but made this a darker brown to made a rock-like surface, I tweaked a few map's to make it slightly different.

Once I was happy with the result I went onto modeling and giving the Bug more detail, I started and the front and using inset and move tool's made a dip for the eye socket, using the same technique with a little brevaling and extrusion I created the sharp "horn's" that stick out of the head of my Bug.

But after looking at the shape of these and looking at pictures of bug's I noticed there never straight so applying a bend and noise modifier bent them into a more random and realistic position, I was finaly happy with the result.

Next I went ot model the Second sphere that has the "wings" in it, this took a little time as editing in polygon mode then turbosmoothing with the bend modifier already activated gave me one perspective in polymode, but when I applied Smoothing the shape was completly different and at the wrong angle, I to get around this I simply made the polygon shape Desired then smoothed and just bent it into place =)

To the the wing shape I Inset a triangular polygon from the sphere and moved it up, I then copied this again with a smaller Inset, I then Extruded this to 10, I then selected the side polygons and Inset that to create a smaller rectangular polygon, this i again extruded to 10, after tubosmoothing, rotating and bending alot I got my desired shape, this was made alot easier buy using a sphere with a small amount of polygon's and said at beginning, the fwer I had the easier it was to manipulate and edit.

For the last shpere I simply selected the five top polygons, Inset them and the breveled to create a sort of "armour" or "shell" effect for the bug, I then created the bug "defence" which is a stink gland which can be seen in the picture below, I then added an extra bit of "armour" under this "gland" A quicker render and a little bit more tweaking and this was the Back view of my
bug:-

Here You can see the "armour" better and the "gland" under in







Once I was happy with this I went on to add the green leafy texture shown on the bug, this took some time using many different maps, the maps used are as follow:-

.Ambient - Speckle
.Diffuse - Noise
.Reflect - Smoke
.Specular Colour - Smoke
.Bump - Smoke

I then changed the colours to dark and light green with hints of black and white and the material couldnt of came out better, I was pleased with the result, finaly only one more thing was needed, The eyes, This was the easiest piece to make and simply consisted of a tiny sphere (Radius of 1) , I then moved it into position in the eye socket's made at the begining, I then had to make them look more like bug eyes, so using a simple method similar to that used to make my micro-organism cell's I breveld at a very small scale (0.02) and then turbosmoothed, this is the final shape of the eye:-


Here is the renderd image of the eye, I tried to get it to look as much like a bug's eye as possible but at such a small scale this was the best I could create, to get the colour I used the same material as the Leaf but changed the colour's and added an extra map:-

.Specular Colour - Noise

Then tweaking with the illumination settings and colours I got this redish-blue colour.



Once I was 100% happy with this model I added a Skylight, changed the ammount of light and intesity to give this more of a realistic scene of three bugs crawling around in the dark.

Here is a final renderd image of the scene:-

Here you can see the three bugs lit up buy the skylight, I even put one half in the light half out to see what it looked likeed and the image below is what I chose.





















I was very pleased at the result for this and look forward to using more lights and further improving on materials!!

cheers for reading =)

AJ

Wednesday, October 21, 2009

Pumpkin Tuturial

This is a tuturial I did in class, this was done buy importing a pre-made pumpkin adding lights to the scene and changing the settings, this was place on a plane and with a little tweeking this was my final image, this was fun using more lights then I have before and opened up more windows to explore using lights.

Bio-Diversity Ideas - Micro-organism's

This was my second idea for a 3D stamp, I expanded on the idea of blood cell's and though of doing micro-organism's or living beings in a miniscule world, I started this of following on from a lesson learnt in class to create "abstract" materials like this :-

This was done quickly buy creating a geo-sphere, changing the settings to a managable size and then extruding "buy polygon" outwords, I then added a "noise" modifier to create a less perfect sphere and "nurms", I then added the "supersmooth" modifier to smooth the edges with 3 iterons, I then made a material with a greyish-black shade and added this to the sphere.


I expanded on this buy looking into micro-cell's this is what I came up with :-










This was my first version of my micro-cell, this was done using a simlar technique but changeing he material used, this effect allows for a very relastic view of micro-organism cell's shown below:-
Here you can see a close up of my micro-cell and can see the realistic look it has.







Once i had perfected this I started experimenting with cloning and rotating an came up with these "Mountains" of cell's, This was achieved buy cloning a single "cell" and placing it around the first cell, I then rotated a few and managed to create weird looking "mountain" or "bump" of cell's I did those for both cell types



Once I had done this I decided to expand even further and attempt to create a micro-scopic creature, this was fairly easy and took me around 30mins to complete, Here is my final model and the model I will be using for my 3D stamp:-


This is my final model, I named it "micro-organism animal" the concept is a tiny living animal living on a tiny world, this follow the theme of blood cell's and a "Small World" The steps I took to create this were (briefly) as follow's:-
.Create a cylinder a modify to deisred size
.Using bend tool, manipulate into a more realistic shape for a body
.Next using the inset tool, select the line of polygon's along the "Spine" of the creature and extrude to desired height
.Do the same to the front-top polygons to give the image of "eyes" or "sensors"
.Once these have been done select the front cylinder plate and select the "Inset" tool, the select the "move" tool and more forward to a reasanble size coming to a narrower point.
With the same plate slected, inset again at a smaller scale and selecting move, drag the polygon back into its self, repeat this process twice, then with the third inset drag it forwards to create the "funnel" at the front then repeat again back into this "funnel"
.Do the same again at the back on the cylinder to create the "spike" or "tail" but make sure u drag this to a sharp point (once "supersmoothed" this comes out as shown below)
.To create the legs was very simple, buy creating a skinny cylinder and just click and dragging to the desired position this gave the "Animal" the means to walk, this was repated 6 times on each side.
.Apply the supersmooth modifier and there ya go =)
AJ
Here is the back view of the "Animal" here you can see the "spike" or "tail" in more detail

After creating my animal I added the cell mountains into the picture, also buy using a simple plain allowed for a better enviroment using the same materials for the Microscopic World.

Tuesday, October 20, 2009

Bio-Diversity Idea's - Blood Cell's

So we have to come up with three 3D stamps to do with bio-diversity, so I was looking into the three main areas of the natural world from the smallest to the biggest, I have been looking to do something like micro-organism's but change my idea to "Blood Cell's" I started of buy creating a red blood cell, and this is what I came up with:-

This was my 3rd attempt at doing this afta doing a short tuturial a couple days ago, after a bit of work I manage to get it to a standard I wanted.

.This was first created buy using a Chamfer Cylinder
.Next I converted It to editible poly
.Then I applied "Edit Mesh Modifier" and selected "Vertex"
.Next I selected the centre vertex on the top of the "cell" and selected "Edit Geometry"
.I then Chamferd the centre point
.I then follow the same routine for the bottom vertex
.Next I applied the "Noise" Modifier to create a more uneven less perfect shape

Once I had got 1 "Cell" I decided to try out a new technique I learnt using the "Plain" tool, I created a large work surface to experiment on, after about an hour (still new to it) I came up with this:-
Here you can see I have cloned the single Red blood cell and place them randomly over my "Plain" I gave it a pinkish colour to give the impression of being inside a body I decided to call this the "Muscle Tissue"

This was my first idea for a 3D stamp my next idea will will hope to move up the evolutionary scale and model smaller creatures or insects and finaly creating a large animal or using this plain technique create a "scene" to do with nature

Monday, October 19, 2009

Work From Home =)

Spaceship




ok this took me around 2-3 hours as I wanted a challenge and also finding all the right buttons took a while but in the end I got there!! so heres my final work from home.

This was a tutorial I found online for moddeling spaceships, I didnt follow it to the book as I wanted to try stuff for my own so my wings are a lil weird and the "missles" are different from the tutorial, overall this was very fun to make! the only annoying thing Is I dont know how to add materials to specific areas and no 100% on materials anyway! but im sure more tutorials can help =) heres the link for the tutorial...

http://www.republicofcode.com/tutorials/3ds/spaceship_aziz/2.php


This is the "behind" view of my spaceship, here u can see two small engins and 1 larger 1 in the centre, and on the "missles" u can also see a small indent were I attempted to copy the "engine" holes










This is the bottom view of my spaceship

Ideas for biodiversity

Ok so we went to the natural history museum and I took loads of pics there, so will b putting up a moodbaord for bio-diversity on here soon...

Thursday, October 8, 2009

Lightsabers


This is a tuturial i found online, its a lightsaber....

http://www.tutorialized.com/tutorials/3DS-MAX/1

Follow this link to the website I found it on

Also have a video but 2 big 2 put on here :(

Wednesday, October 7, 2009